	\section{Extensions}
\subsection{Games}
\frame{
\frametitle{Comercial games}
We have focused this work in RTS games, but there are many other options.
\begin{itemize}
	\item First-person shooter: having agents controlling the adversaries.
	\item Massively Multiplayer Online Role-Playing Game (MMORPG): having non 
	human players more coordinated. 
	\item Sport games: Many team games would have better performance if they the 
	opponent teams would coordinate or have commune coordinated goals
	\item\ldots
\end {itemize}
\note{
\textbf{MMORPG}Or why not having our avatar controlled by 
	multi agent system while we sleep having defined your own believes and intentions
}
}

\subsection{Serious Games}
\frame{
\frametitle{Serious Games}
\begin{itemize}
	\item Serious games are games which their main purpose is other than
		entertain
	\item Multi-Agent systems can be used to:
		\begin{itemize}
			\item Provide a realistic environment with interacting agents
			\item Simulate ``enemies'' like in mob reaction and prevention
			\item Replace experts or colleagues when using in training games
		\end{itemize}
\end{itemize}

\note{
Serious games for health, disaster prevention, management, training, etc.
}
}

\subsection{Robotics}
\frame{
\frametitle{Group robotics}
\begin{itemize}
	\item Similar problems
	\begin{itemize}
		\item Dynamic environment
		\item Partially unknown environment
	\end{itemize}
	\item Testing
\end{itemize}

\note{
\begin{itemize}
	\item The features that make RTS games challenging for AI are the same
		features that make that results obtained on this environments are
		applicable to real world.

	\item Therefore, is not strange that solutions found for virtual agents,
		with problems like dynamic environment, or partially unknown
		environment; are transferred to situated agents, with problems like
		dynamic environment, or partially unknown environment.

	\item In the same way, in these games it is possible to find implementations
		of techniques originating from the area of robotics.

	\item Sometimes as a one more way to export knowledge, for the same reason
		said before, and sometimes for testing.

	\item Examples of this are navigation techniques, developed for mobile
		robots, but currently widely applied in RTS games.
\end{itemize}
}
}
\frame{
Interesting game links
\begin{itemize}
	\item Starcraft Competition
		
		\url{http://eis.ucsc.edu/StarCraftAICompetition}
	\item Open RTS
		
		\url{http://www.cs.ualberta.ca/\textasciitilde mburo/orts/}
	\item Spring RTS
		
		\url{http://springrts.com/}
	\item Defcon
		
		\url{http://www.introversion.co.uk/defcon/downloads/}
\end{itemize}

}
\frame{
\Huge
Thanks

\vspace{2cm}

Any questions?
}

